

If some characters have better shaders, that should be made clear in the character picker. UI is obviously a work in progress so I won’t be too harsh, but there needs to at least be feedback when capturing a camera shot.

Auto-generating a lighting plan would be an amazing feature. Also nice would be the ability to group lights, so you can control or turn off multiple fixtures at once. The ability to turn off a light while preserving it’s intensity would be helpful. The other cameras should all behave in the same way. This could apply to flags as well, soft boxes, etc. No fresnel lights? No China balls? No 1x1 LED panels? Perhaps a single LED panel that could be resized would be best. And maybe a hotkey to change cameras if you have more than one. Rather than having to re-enter it all the time (and risk accidentally changing the framing). I suppose it depends on who’s using it, but as a cinematographer, I’m asking myself why there’s a full-fledged character posing system when there isn’t any bounce? Why are there different shape rooftops when I can’t simply build a simple square room at a given LxWxH? If this is primarily a cinematography tool, the priorities seem a bit out of order.īiggest issue: it would make much more sense to have a camera’s view constantly Picture-in-Picture at the corner of the screen while you light. Our app is compatible with hundreds of the best PC games and available now.Like most have said, this is a great app in the making, it just isn’t quite there yet.


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